dota 2 animated name

Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair. Displays a list of the last 5 lines of speech from NPCs. That way, the response is small when the offset is small. Titled DOTA: Dragon’s Blood, this new animated series is based on the MOBA, and is set to be an 8-episode series debuting on Netflix in March. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Displays the eye position for the given entity(ies) in red. Print loaded textures in alphabetical order. Bit masks of game modes to search for in co-op bot matchmaking. Print loaded shaders. Use fast frame skipping when available for demo_goto commands. This is for the item icon editor. Creates an entity of the given type where the player is looking. ... which specifies the current event in more detail. If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play. Use the specified entity for animation debugging. Rendersystem option in use (changing this does not change the rendersystem). dota_spectator_directed_player_perspective, Set fog of war spectator mode. https://dota2.gamepedia.com/List_of_Console_Commands?oldid=1894457, @panorama_cache_command_list_repaint_threshold, @panorama_cache_command_list_size_threshold, Minimum mouse movement in pixels before a move is treated as a drag scroll, Minimum mouse movement in pixels before a move is treated as a drag scroll in VR, Maximum velocity for a drag scroll flick in VR, Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick, Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR, Minimum time that the mouse button must be down before a move is treated as a drag scroll, Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR, Multiplier for flick velocity off of actual measured velocity, @panorama_dragscroll_velocitymultiplier_vr, @panorama_experimental_overdraw_prevention, @panorama_joystick_axis_repeat_curve_time, @panorama_joystick_axis_repeat_interval_end, @panorama_joystick_axis_repeat_interval_start, @panorama_joystick_button_repeat_curve_time, @panorama_joystick_button_repeat_interval_end, @panorama_joystick_button_repeat_interval_start, Print internal panorama refcounts for every file, @panorama_steampad_button_repeat_curve_time, @panorama_steampad_button_repeat_interval_end, @panorama_steampad_button_repeat_interval_start, A float representing a scale factor for transitions. 2. Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept. [0 = force off, 1 = force on, -1 = Engine Controlled], p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies, Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. Follows your hero while the key is held without changing selection. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ), Spew a warning if packet loss percentage is above this threshold. Wingman warrior hack related to turn axes. Usage: test_dispatcheffect Defaults are: . Spew warning if command queue has grown above this many backlogged commands. Phoneme delay to account for sound system latency. For more on the longest worst streaks check here. If 2, it'll show non-solid entities that would do it if they were solid. Overhead Event Messages. Multiplier for falling back to cheaper effects under load. Print materials that have never been used. The name of the entity will be displayed as well as any messages that it sends or receives. with the shop open, makes the search box active, switch to a particular shop tab ( 0 - 12 ), buy ( or set quickbuy with shift held ) a particular displayed row, Display number of particles drawn per frame, Displays the movement bounding box for the triggers in orange. Tweak this parameter to adjust Free Camera movement max speed. When enabled, this allows for entity packing to use the property changes for building up the data. Helps spot open seams in geometry. Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Marks the current demo playback tick for later use. Who can even stop beastcoast in SA? Display all thinking scene entities and its data. Delay after an entire team has disconnected before timing the game out when someone has abandoned. Find concommands with the specified string in their name/help text. Determines whether or not to autoplay trivia sounds. Time in seconds given for a lobby reservation. Do view interpolation during dem playback. List client entities, sorted by spawn group. Should we try to straighten two faces connected to this edge? Max number of friend lobbies shown in custom game overview UI. Test_LoopCount - loop back to the specified loop start point the specified # of times. Attempts to build a nav ladder on the climbable surface under the cursor. Sets the main camera's look-at position from (x,y) coordinates. 1 = force setup of refrect / refact pipelines even when using cheap water, 0 = Force disable, 1 = use video settings, 2 = force enable, Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes), Moves the camera position + orientation to the named entity, Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure. A file you want to write combatlog events to as they happen. dota_tutorial_disable_bot_situational_items. Difference in Z increases toward the middle of the slack ladder. -1 means to use the value in env_fog_controller. Reloads all shaders. Value 1 should give a reasonable arc. Write buffered voice attachment data to file. Really just defines a named point you can jump to. Time after 0:00 to spawn the first wave of creeps. ), Cause the engine to crash in a job thread (Debug!! Cancels all ent_fire created outputs that are currently waiting for their delay to expire. Watch GAY FURRY (ANIMATED YIFF) - Stag Creampie [Flash] on Pornhub.com, the best hardcore porn site. Toggle prop debug mode. How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Deletes all areas with given hull category. Executes url-based commands, used for incoming commands from url-based launches when the game's already running. Shows the acquisition range for selected units (Green circle), Shows the attack range for selected units (Red circle), Shows the vision range for selected units (Teal circle). When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. Route voice between splitscreen players on same system. Add a line to the debug history. Print loaded textures in ascending size order as they are in memory. Record a hero for a transparent webm movie. Prevent jiggle bones from pointing directly away from their target in case of numerical instability. radius used to raise/lower corners in nearby areas when raising/lowering corners. List all the currently registered anim events. Puts the server into extremely low CPU usage mode when no clients connected, Player's active weapon will never run out of ammo, Player's backpack will never run out of clips. Stops all soundscape processing and fades current looping sounds, Reports the surface properties at the cursor, Players can receive all other players' text chat, no death restrictions. [0 = force off, 1 = force on, -1 = Engine Controlled], Allow direct peer to peer connectivity with any steam friends on the same game server. Gives a list of all currently open lessons. Use multiple times to access all four corners. Dota 2 is an online multiplayer combat arena game. For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer. Load camera setup from a specific portrait file, Use camera position/activity from the portrait setup, dota_replay_manager_download_simultaneous_requests, Name of the script used to upload replay files, Disallow chat between certain partner types. Latam Defenders are also in a similar situation and things are looking grim for both teams. This DOTA 2-based series is not the first video game-based series that Netflix is currently working on. Spew message to console any time async sound loading blocks on file i/o. Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. Pornhub is home to the widest selection of free Cumshot sex videos full of the hottest pornstars. crossover: 301? Check out what happened and who’s going to the lower division. 0=radiant, 1=dire, 2=random. Allow or disallow the wait command on clients connected to this server. Listed below is the list of console commands/variables that were added and depreciated between each different version of the game. Show entity packing stats, pass 'clear' as argument to reset counts. Because Fortnite developer and publisher Epic Games is providing a grant to Gilgamesh, an animated … Sets the transposition of the specified track. Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines. This is a list of console commands in Dota 2, based-on Dota 2 (7.21D) GC version 3420 (4873 total convars/concommands). Merges a saved selected set into the current mesh. Takes an optional substring as an argument. ), Refreshes the english localization file with all the latest league strings. (Used for both sending and receiving. Select a courier, or snap camera to courier if already selected, Where this server makes itself available to host custom games: 0 = both regular and custom, 1 = regular only, 2 = custom only, dota_settings_targeted_attack_move_radius, 1 to force dialog immediately, 2 to force ready dialog when we lose focus, Delay before the end game panel animation (XP + scoreboard) starts once a game is ended, item_ward_observer item_ward_sentry item_smoke_of_deceit item_dust item_infused_raindrop item_bottle, If enabled, focus will automatically be placed on the search box when opening the shop, Log unit orders from other players while spectating/watching replays, Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages, Be quiet Rosh, the pros are trying to kill you, Set volume of incoming spectator lobby voice chat, Set volume of caster voice when watching a game in a spectator lobby. Stop continuously removing from the selected set. Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. 0=off, 1=1st mip, 2=2nd mip, etc... A minimum on particle simulation time, particle simulation happening more frequently than this will lerp. Set how many seconds the client will extrapolate entities for. Lists the item definitions that have a specified tag. Movement will be relative to the camera, eg: left means screen-left, Play a demo and report performance info. When it's over, the top teams will battle it out in the following Singapore Major. Use default items only when recording heroes. Writes the selected set to disk for merging into another mesh via nav_merge_mesh. Shuffle the team assignments of all players currently assigned to a team. If true, we can ping the map even if we have multiple keys pressed on the keyboard. sv_temp_baseline_string_table_buffer_size, Buffer size for writing string table baselnes, After this many seconds without a message from fully connected client, the client is dropped. To clear a selection, use this command again. AP = 1, CM = 2, RD = 3, SD = 4. Number of entities to reserve when we're getting close to the limit. This soundevent is called to stop the desired soundevents when the game is disconnected. Dota 2. video. The maximum number of areas to draw in edit mode. Usage: dumpstringtable tablename Print string tables to console, verbose to dump data. Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored. Dump game events to console. Default difficulty for quick bot practice games, Default game mode for bot practice games, AP = 1. Determines which files can be downloaded from the server (all, none, nosounds), Draws a cross at the given location Arguments: x y z, Draws line between two 3D Points. And everyone in an assembled lobby if you're the leader. Slams viewport size to a specified value. How much extra time the player has after reconnecting before he gets marked as AFK. Instant download and detailed guides on installation for all nude skins. The biggest surprise in the region are Infamous, a team which was one of the favorites but currently sits at the very bottom. Report the maximum D3D feature level available. If true, nav areas will be placed flush with the ground when split. A Dota 2 caster and streamer was sentenced to six weeks' jail last week after using her friends' bank card details to make unauthorised transactions. Although the game is called Dota 2 it is not a sequel, rather a modernization of the original DotA map. Get free icons of Dota 2 in iOS, Material, Windows and other design styles for web, mobile, and graphic design projects. mat_shading_complexity_max_instruction_count, mat_tonemap_force_accelerate_exposure_down, Scale down the main viewport (to reduce GPU impact on CPU profiling), Rate at which to attempt internal heap compaction, mesh_calculate_curvature_smooth_pass_count, Enables the ability for the mic to remain open if the window loses focus such as when a caster tabs out to adjust settings, On init, attempt to connect to the device on this port, Attempt to open a connection on the passed port ( or 0 if not specfied ). Please help the community by updating it. Verbose spew for this entity when doing IsInPVS computation. Fill a bot practice match with human teammates via matchmaking. Index of the bone to follow. Lists all active physics objects -more : extra info. changelevel2 :Singe player change level. This is enabled with the, Added a new command to help debugging/analysis (. Whether the server enforces file consistency for critical files, Visualizes +use logic. (Credit: beastcoast/Paige Cameron). sv_timeout_when_fully_connected_customgame. Following … Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval. Maximum time in ms to spend initializing shaders for materials each frame. Specifies the position (in degrees) of the virtual rear left/right speakers. Print detailed network statistics for each network connection, Maximum amount of foreign packets (no established connection) allowed per frame before we discard. Level of validation for nav system. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Multiply # of rendered particles by this for perf testing. Frame rate limiter. Usage: explodevector . Close caption delay before showing caption. Only show closed captions if recipient is within this many units of speaking actor (0==disabled). When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0; dota_debug_new_linear_projectile_visibility_check, Print out unsorted and sorted today messages to the console, Don't send UDP broadcast packets for LAN lobby discovery. If set to 4, it will only show response success/failure for npc_selected NPCs. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. Stop looping demos (current demo will complete). Because there are ten heroes this means each hero will poll once per n*10 seconds. Visualize the volume transmitted with the icon displaying speech. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. Disable portrait backgrounds. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. Lyralei the Windranger: 525? Lower the bottom of the drag select volume. Visualizes all entity input/output activity. Winter Wyvern: 246 [0 = force off, 1 = force on, -1 = Engine Controlled], p2p_lockdown_game_server_trust_listenserver_host, Allow direct peer to peer connectivity with the player running a listenserver you're connected to. Print information about currently playing demo. 1 day, 7 hours Comment Young Rock Series Premiere Review - "Working the Gimmick" How long into the game we need to be before we boot players for being intentionally Idle. Looking back, the company has already announced other animated series based on the Tomb Raider franchise. When playing back, show the directions of look events. Lock or unlock the team selection, when locked players cannot change teams. Angular velocity limit before eyes considered snapped for demo playback. Shows rain tracelines for this many seconds (0 disables). Which stick controls movement (0 is left stick). Kick a player by userid or uniqueid, with a message. How often the server should check if it needs to update the GC in seconds, Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds, dota_update_connected_players_urgency_building_state, dota_update_connected_players_urgency_connect, dota_update_connected_players_urgency_disconnect_consequences, max send interval: player disconnects, relevant leaver actions are predicted, dota_update_connected_players_urgency_disconnect_noconsequences, max send interval: player disconnects, no relevant leaver actions predicted, dota_update_connected_players_urgency_gamestate_timeout, max send interval: We send a game state change, but lobby hasn't acknowledged it, dota_update_connected_players_urgency_heartbeat, max send interval: nothing has changed and lobby appears to be accurate, dota_update_connected_players_urgency_herochanged, max send interval: player changer their hero, dota_update_connected_players_urgency_kills, dota_update_connected_players_urgency_mass_disconnect, max send interval: mass disconnection has been detected, dota_update_connected_players_urgency_spectator_count, max send interval: spectator count changed, How many tries we check if the GC is still connected before terminating due to no response, How often the server should check the GC is still connected, dota_upload_item_purchase_history_duration_threshold, match duration below which we will not upload item purchases, dota_upload_item_purchase_history_mmr_threshold, MMR below which we will not upload item purchases, dota_upload_match_state_history_duration_threshold, interval in seconds that we track game states, dota_upload_match_state_history_mmr_threshold, MMR below which we will not upload game state history, Set to 0 to disable using heightmap when tracing vertical rays, Enable to broadcast an offset avatar position back to yourself, Controls your appearance in a VR spectator lobby, Avatars within this dist of your HMD are hidden, If enabled, shows VR avatars in the map as well as the lobby, how many degrees to look down from the hmd eye angles, how many inches to start the effect from the HMD, angle to rotate teleport beam from controller. Compiled material binaries and .vmt belong in \game\dota\materials\models\items\wards\ward_name\ and should be named the same as the model Inside the Ward's zip file you'll find a sample .qc file which should help get you started. Although sv_cheats is not required, this command cannot be used in public matches. Prints a list of files that were opened more than once and ~how long was spent reading from them. Dump all new particles, optional name substring. : Track changes to entity index entindex, for field fieldname. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). Set to 0 to prevent hearing 'your rax is under attack' lines. CTRL+~ opens the console without pause. Draw the meshe's spatial grid structure around the edit cursor position. The free images are pixel perfect to fit your design and available in both png and vector. Analog axis range before a button press is registered. Only used for players in-game. Defer sound recording until next tick when laying off movies. This is the first time the hit MoBA game is getting its own TV series, and fans of DoTA 2 are definitely excited for this. How long a player has to choose their hero before being marked as AFK. For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save : save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources), Put all physics in all the worlds to sleep. The first season of the Dota Pro Circuit has just two weeks left. Only two weeks remain! Player selecting a team during custom game setup. Overrides the SourceTV master root address. 1: Force on. Does not apply to spectator zooming. Location from which clients can download missing files. [0 = force off, 1 = force on, -1 = Engine Controlled], p2p_lockdown_dota_party_trust_party_leader, Allow direct peer to peer connectivity with the party leader. Priority is left to right, skips over items not purchasable due to secret shop, dota_purchase_random_hero_relic_animation_final_delay_time, dota_purchase_random_hero_relic_animation_max_delay_time, dota_purchase_random_hero_relic_animation_min_delay_time, dota_purchase_random_hero_relic_shards_tick_duration, dota_purchase_random_hero_relic_slowdown_time, dota_purchase_random_hero_relic_steady_time, Attempt to purchase an item out of the sticky slot. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity. Display status of the query cache (client only), Maximum number of ragdolls to show (-1 disables limit). Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval. This many seconds must pass after a hero dies for an announcer to consider saying idle lines. Checks for nodes embedded in displacements (useful for in-development maps), The offset of the nav drag volume top from center, The offset of the nav drag volume bottom from center. Week 4 was a total disaster for Black N Yellow with two losses versus A-Team and QC. Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater). It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. Fade time for the vr teleport multitool when turning on and off. Whether to reuse a unit's search cache every frame to avoid obstruction manager queries. Biases the mip level the texture streaming system chooses to stream for each texture. Combine base and bonus move speed numbers on the HUD. Dota 2 (Dota_2.exe). How long looping soundpatch captions should display for. The week wasn't kind to them with two losses against NoPing and Thunder Predator. A-Team, Black N Yellow and 5ManMidas are all in danger of dropping to the Lower Division. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast, Erases current game stats and writes out a blank stats file. Show AI hull traces for melee attacks. Test_RandomChance - Roll the dice and maybe run the command following the percentage chance. Added a new convar to disable right clicks on minimamp: Added new console command to respawn all trees on the map: Added new convar to adjust voice data by tick for broadcasters (use 2 for debug), Default is 1: This page was last edited on 15 December 2019, at 17:02. How long p2p connection requests should linger before we completely ignore them. Teams will be scrambled if one team reaches this streak, Score for escorting the train, in points per second. Get free icons of Dota 2 logo in iOS, Material, Windows and other design styles for web, mobile, and graphic design projects. Don't use this directly, use the dota_record_webm command. Usage: chatwheel_say . Toggle whether vprof data is sent to VTrace. If set, rr_debugresponseconcept will print only responses testing for the specified concept. This code is coordinated via the GC or some external means rather than by clients directly, When enabled, this will use a uniquely generated server code to authenticate relay connections. When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground. Players can hear all other players' voice communication, no team restrictions. 7 = HW. Stop continuously adding to the selected set. Normally these adaptions are announced well in advance, but last night Netflix and Valve just ganked the lot of us when they revealed the existence of DOTA: Dragon’s Blood, an animated series based on Valve’s incredibly popular MOBA Dota 2. Dumps information about all logging channels. You can find your group's ID on the admin profile page in the steam community. Maximum downwards speed of shattered glass particles. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). Removes records of any already dismissed help tips. Play the given VCD as an instanced scripted scene. 111 votes, 13 comments. The beastcoast region continues to be worthy of the name. nav_smooth_spring_forward_dist_time_limit, Snap to the nav generation grid when creating new nav areas, Make props solid to nav generation/editing. Can specify a child in the SWF as the second argument for further info. dota_hud_healthbar_disable_status_display, Mouse hover outline brightness on healthbars, Percentage of health left before hitpoint number turns red (value between 1-100), Percentage of health left before hitpoint number turns orange (value between 1-100), Stuns lower than this will add UnitMiniStunned class to the HUD. Netflix has teamed up with Valve where they will be releasing Dota: Dragon's Blood anime based on the popular world of Dota 2. Clears the shader cache used for dynamic shader compile. Show the occluder depth buffer mip level. Display info about a message (by classname or id). Then make your own MyEarlyGame account for free! Discover the world of esports and video games. Announcers won't say idle speech unless at least this many seconds passed since the last time they said something.
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